![]() ![]() But then that day comes when you're all fired up to play and instead will have to spend some time digging everything up and making your patches. Why must they constantly be fudging memory entries with those CC updates? Like, why even? Basically puts you at the mercy of whatever modders are actually still around. Be prepared for a good drm fight to install it! Your best bet is to get a physical copy off ebay. Since 2009 would likely need legal work for Bethesda to publish it, and without the desire to do so, it will likely never be seen digitally. And Bethesda likes the sales of “their” Wolfenstein. In any case, they were none too impressed, with members of the Machine Games dev team speaking disparagingly about it. As far as I have been able to ascertain, Bethesda bought the IP for Wolfenstein, so they got 2009, and bought the right to publish Wolfenstein games, but not 2009. It didn’t sell well, so Raven Software mostly got canned by Activision. I secured a disc copy with DRM about 6 months ago and installed it on my Windows 8 machine, since that can play drm games still (sometimes with some frustration). That’s why you cannot find it digitally anywhere. That entry’s ownership is in limbo as I understand it from my deep dives the last couple years. Now I just keep a backup of the main game files on hand.Ĭlick to expand. ![]() One time they got me bad on that with FO4 - and that is when I learned that Steam keeps the older versions on the server after new ones come out, so you can sometimes trick steam into feeding you the version you need. It's hard enough to keep compatibility with other mods. I wouldn't want to deal with that as a modder. even if the modders are active, that's still pretty sucky for them to have to continually be watching for updates on a game they may not even be playing anymore, just to keep the mods they've earned some rep for working. FO4 saves are not anywhere near cleanable, sadly :/ If it was Skyrim I might've saved it. Worse yet, if you have a long standing save already and some of your scripted mods no longer work, that save can be scrap. and assuming the script extender has already been updated for the new version. assuming you've already worked out which mods are script-extender-dependent. ![]() ![]() ![]()
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